Amusements in Mathematics

August 22, 2010 by admin · Leave a Comment
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Amusements in Mathematics

The book has no illustrations or index. Purchasers are entitled to a free trial membership in the General Books Club where they can select from more than a million books without charge. Subjects: Mathematical recreations; Puzzles; Games / Puzzles; Mathematics / Recreations

Price: $31.98

Sudoku Volume 1: Interactive Sudoku Puzzles for Kindle 2 and

August 18, 2010 by admin · Leave a Comment
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Sudoku Volume 1: Interactive Sudoku Puzzles for Kindle 2 and

Our best interactive Sudoku puzzles are now available for Kindle! Whether you are a novice to Sudoku or an experienced player this collection will sharpen your mind.

Each Sudoku volume contains 20 different Sudoku puzzles: five puzzles for each difficulty level.

The objective of a Sudoku game is to fill a 9×9 grid so that the numbers 1 through 9 occur exactly once in each row, column, and 3×3 box.

With Mobi Sudoku you can:

  • Check your progress at any time. The number of wrong entries will be reported.
  • Remove errors. Use it if you feel you made too many mistakes and want to keep your correct entries but remove incorrect ones.
  • See the solution
  • Reset the puzzle if you want to start over.
  • Add a clue if you feel that you are stuck. A single number will be added to a randomly chosen empty cell.

Note: Whispernet wireless needs to be turned on when a new game is loaded. Once a game is loaded, wireless can be turned off to conserve battery power.

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NEW!!! MOBI GAMES: WORD MORPH PUZZLES ARE NOW AVAILABLE FOR YOUR KINDLE. TRY VOLUME 1 FOR JUST 1 CENT. SEARCH: WORD MORPH

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Sudoku Volume 1: Interactive Sudoku Puzzles for Kindle 2 and Kindle DX (Mobi Games)

Crosswords for Kindle, Vol. 1

August 15, 2010 by admin · Leave a Comment
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Crosswords for Kindle, Vol. 1

Crosswords for Kindle, Vol. 1, allows you to play interactive crossword puzzles directly on your Kindle!

Puzux is the first company to bring quality interactive content to Amazon’s Kindle. Working with renowned crossword writer Myles Mellor, our aim is to deliver the best in mind-games to your Kindle whenever and wherever you are.

Crosswords for Kindle includes five complete crosswords for you to solve. You can save your progress and any point, check your answers and get the full solutions for your puzzle. You can also try a sample of our Sudoku puzzles, which are offered through our books on the Kindle store.

For more crossword books and interactive Sudoku on your Kindle, search for Puzux in the Amazon store.

Please note: These puzzles are for the Amazon Kindle device, and will not work on Kindle software for other devices. In some countries the Kindle is shipped without an internet browser, which is required to play the puzzles in this book. To check whether the browser is available in your location please visit Amazon’s Kindle Website and follow the “Live outside the US?” link.

Mass Effect: Retribution

August 9, 2010 by admin · Leave a Comment
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Mass Effect: Retribution

Humanity has reached the stars, joining the vast galactic community of alien species. But beyond the fringes of explored space lurk the Reapers, a race of sentient starships bent on “harvesting” the galaxy’s organic species for their own dark purpose.

The Illusive Man, leader of the pro-human black ops group Cerberus, is one of the few who know the truth about the Reapers. To ensure humanity’s survival, he launches a desperate plan to uncover the enemy’s strengths—and weaknesses—by studying someone implanted with modified Reaper technology. He knows the perfect subject for his horrific experiments: former Cerberus operative Paul Grayson, who wrested his daughter from the cabal’s control with the help of Ascension project director Kahlee Sanders.

But when Kahlee learns that Grayson is missing, she turns to the only person she can trust: Alliance war hero Captain David Anderson. Together they set out to find the secret Cerberus facility where Grayson is being held. But they aren’t the only ones after him. And time is running out.

As the experiments continue, the sinister Reaper technology twists Grayson’s mind. The insidious whispers grow ever stronger in his head, threatening to take over his very identity and unleash the Reapers on an unsuspecting galaxy.
 
This novel is based on a Mature-rated video game.

Price: $7.99

The Official Scrabble Players Dictionary

July 17, 2010 by admin · Leave a Comment
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The Official Scrabble Players Dictionary

New edition! The book that millions of SCRABBLE® players consider the only necessary resource. Ideal for recreational and school use. More than 100,000 playable two- to eight-letter words including 4,000 new entries. Includes variant spellings. Endorsed by the National SCRABBLE® Association.

Price: $16.47

Music Theory for Guitarists: Everything You Ever Wanted to Know

July 15, 2010 by admin · Leave a Comment
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Music Theory for Guitarists: Everything You Ever Wanted to Know

Guitarists of all levels will find a wealth of practical music knowledge in this special book. Veteran guitarist and author Tom Kolb dispels the mysteries of music theory using plain and simple terms and diagrams.

Music Theory for Guitarists: Everything You Ever Wanted to Know But Were Afraid to Ask (Guitar Method)

The Civic Potential of Video Games (John D. and Catherine T.

July 4, 2010 by admin · Leave a Comment
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The Civic Potential of Video Games (John D. and Catherine T.

This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically “disengaged,” meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role video games may or may not play in this disengagement.

Until now, most research in the field has considered how video games relate to children’s aggression and to academic learning. Digital media scholars suggest, however, that other social outcomes also deserve attention. For example, as games become more social, some scholars argue that they can be important spheres in which to foster civic development. Others disagree, suggesting that games, along with other forms of Internet involvement, may in fact take time away from civic and political engagement.

Drawing on data from the 2006 survey, the authors examine the relationship between video game play and civic development. They call for further research on teen gaming experiences so that we can understand and promote civic engagement through video games.

The Civic Potential of Video Games (John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)

Price: $12.60

Extra Lives: Why Video Games Matter

June 26, 2010 by admin · Leave a Comment
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Extra Lives: Why Video Games Matter

Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know.
 
Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment.
 
Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions.
 
Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

Price: $15.61

Games for Everybody

June 13, 2010 by admin · Leave a Comment
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Games for Everybody

This game book for children and adults is from 1905. Enjoy!

From the book’s Foreword:

Every one is fond of having a good time when invited out to a party or social. Sometimes a stupid evening has been spent because either the guests were not congenial or the hostess had not planned good games. The purpose of this book is to furnish just what is needed for a pleasant home gathering, church social, or any other indoor occasion.

Very few, if any, of these games require much preparation. Just use what is in the house, follow the directions given, and a good time will be the result. Some of the games for “Adults” can be played by the younger ones, and vice versa. Other games, by being changed a little by the hostess, can be made to suit the occasion.

Harrington on Hold ‘em Expert Strategy for No Limit

June 11, 2010 by admin · Leave a Comment
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Harrington on Hold 'em Expert Strategy for No Limit

Poker has taken America by storm. But it s not just any form of poker that has people across the country so excited it s No-Limit Hold Em the main event game. And now thanks to televised tournaments tens of thousands of new players are eager to claim their share of poker glory.

Harrington on Hold Em takes you to the part of the game the cameras ignore the tactics required to get through the hundreds and sometimes thousands of hands you must win to make it to the final table. Harrington s sophisticated and time-tested winning strategies, focusing on what it takes to survive the early and middle stages of a No-Limit Hold Em tournament, are appearing here for the first time in print. These are techniques that top players use again and again to get to make it to final tables around the globe.

Now, learn from one of the world s most successful No-Limit Hold Em players how to vary your style, optimize your betting patterns, analyze hands, respond to a re-raise, play to win the most money possible, react when a bad card hits and much, much more.

Dan Harrington won the gold bracelet and the World Champion title at the $10,000 buy-in No-Limit Hold Em Championship at the 1995 World Series of Poker. And he was the only player to make it to the final table in 2003 (field of 839) and 2004 (field of 2576) considered by cognoscenti to be the greatest accomplishment in WSOP history. In Harrington on Hold Em, Harrington and 2-time World Backgammon Champion Bill Robertie have written the definitive book on No-Limit Hold Em for players who want to win … and win big.

Harrington on Hold ‘em Expert Strategy for No Limit Tournaments, Vol. 1: Strategic Play

Price: $19.77

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